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Subject: Mortal Kombat (2011) Game discussion Fri Jun 11, 2010 10:07 am
Website - http://www.themortalkombat.com/
Wiki page: http://en.wikipedia.org/wiki/Mortal_Kombat_(2011_video_game)
Trailer:
Looks like they are going for the 3D grapics, 2D Gameplay approach that Street Fighter 4 did and also it's going to be a reboot of the Mortal Kombat series (i'm guessing based on MK 1 and 2) hence why it's just called Mortal Kombat and not Mortal Kombat 9.
Last edited by Worthy on Wed Jun 23, 2010 6:12 pm; edited 1 time in total
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Subject: Re: Mortal Kombat (2011) Game discussion Fri Jun 11, 2010 12:35 pm
More info on the Mortal Kombat game - http://e3.gamespot.com/story/6265123/mortal-kombat-set-for-360-ps3-in-2011
Apparently this is going to be the most gruesome MK ever with rumours suggesting it might even get an Adult Only rating instead of the usual M for Mature.
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Subject: Re: Mortal Kombat (2011) Game discussion Fri Jun 11, 2010 11:23 pm
That looks sick.
I remember when that series first started, and the whole hubbub about how graphic it was. But I'm really excited to check this out love the 3D graphics of the old battle zones.
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Subject: Re: Mortal Kombat (2011) Game discussion Sat Jun 12, 2010 8:51 am
Few extras:
0:27 you can see Kenshi fighting someone in the background.
0:32 You can see Shang Tsung sat on the throne as the MK1 old man version.
1:07 You can see Kira chained to some pillars.
People spotted them on a Mortal Kombat forum.
Still more will be revealed at E3 as they have not shown Scorpion or Liu Kang yet.
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Subject: Re: Mortal Kombat (2011) Game discussion Sun Jun 20, 2010 12:50 pm
E3 Gameplay demo featuring new look Scorpion and Fatalities:
Fatality footage:
Kung Lao hat slice
Kung Lao Buzz Saw
Pit 2
Scorpion
After watching these videos I can see what Ed Boon was talking about when he said "It's more mature" and goes on about going to far that it might get an AO rating.
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Subject: Re: Mortal Kombat (2011) Game discussion Wed Jun 23, 2010 6:00 pm
Apparently this game is going to be a direct sequel to Mortal Kombat Armagedon:
Ed Boon on the storyline:
"...Raiden is about to be killed by Shao Kahn, and just before he delivers the last blow, he sends a mental message to his earlier self, so the camera rewinds back to Mortal Kombat 1. The Raiden from back then gets a message and he doesn't know what's going on, but he knows something bad's going to happen, and the game spans Mortal Kombat 1, 2 and 3, retelling the story with an enlightened Raiden, and he's changing the course of things, so everything you've seen happen before – Liu Kang winning, the guys turning into cybernetic ninjas, are changed around, so you might see a character become cybernetic who wasn't before, and so you see a different version [of events]."
So i'm guessing that we will see cybernetic ninja Sub-Zero (ie, MK3 storyline where the Lin Kuei wanted to make him a cybernetic ninja).
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Subject: Re: Mortal Kombat (2011) Game discussion Fri Jun 25, 2010 4:38 pm
New Ed Boon interview:
More MK 2011 Fatalities:
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Subject: Re: Mortal Kombat (2011) Game discussion Sat Jun 26, 2010 2:48 pm
More info this time from EGM magazine:
-New arcade ladder; Players will have to complete challenges of varying difficulty as they move up, earning currency as they do so. If a player can't get by a specific challenge, they can buy their way past it.
-Netherrealm Studios is currently in talks with manufacturers for MK Arcade Sticks. Nothing is certain yet, though.
-People can watch matches online and rate players 1-10. Players can also make their feelings known during the match, as well.
-Also, Rain (Armageddon form) and some sort of High Priest character can be seen in the background of a church-like arena.
~Credit goes to FDMK
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Subject: Re: Mortal Kombat (2011) Game discussion Sat Jun 26, 2010 4:02 pm
mortal kombat vs dc has totally put me off any other mortal kombat game
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Subject: Re: Mortal Kombat (2011) Game discussion Sat Jun 26, 2010 4:51 pm
boschbourne06 wrote:
mortal kombat vs dc has totally put me off any other mortal kombat game
I'm guessing that you've not watched the videos as it's gone back to the old 2D style (but rendered in 3D) and has an old school MK feel to it whilst at the same time it has dropped the cartoony stuff and has gone for proper hardcore Saw style gritty (some are predicting an AO rating) so this is miles away from that crappy MK vs DC Universe game (I mean all that fuss over Joker shooting someone seems silly after seeing Kung-Lao's buzz saw fatality on this).
It also won 3 awards at E3 and the only problem anyone has with it is the storyline which involves re-writing history and changing the events of MK1, MK2 and MK3 to prevent the events of MK Armagedon from happening.
Seriously Bosch, forget the 3D Mortal Kombats (MK4, Deadily Alliance, Deception, Armagedon and MK vs DC Universe) as this is going back to it's 2D gameplay roots.
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Subject: Re: Mortal Kombat (2011) Game discussion Sat Jun 26, 2010 5:08 pm
Hope they aren't like the megadrive ones (last one I played....).
Press A, C, B, Up, Up, C, Down, Left, A, C, Right, Diagonal Left X4 while standing on one leg with a parrot on your shoulder.
They were stupidly hard back in the day.
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Subject: Re: Mortal Kombat (2011) Game discussion Sat Jun 26, 2010 5:11 pm
Discopants wrote:
Hope they aren't like the megadrive ones (last one I played....).
Press A, C, B, Up, Up, C, Down, Left, A, C, Right, Diagonal Left X4 while standing on one leg with a parrot on your shoulder.
They were stupidly hard back in the day.
I agree with you Disco as the only fatality I could do back then was the Pit 1 fatality on the first game (simply uppercut your opponent when it says finish him).
That being said it's going back to the old days so who knows, but I found the latter game's fatalities easier as it was usually only a combination of 4 buttons to do.
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Subject: Re: Mortal Kombat (2011) Game discussion Sat Jun 26, 2010 6:39 pm
Worthy wrote:
boschbourne06 wrote:
mortal kombat vs dc has totally put me off any other mortal kombat game
I'm guessing that you've not watched the videos as it's gone back to the old 2D style (but rendered in 3D) and has an old school MK feel to it whilst at the same time it has dropped the cartoony stuff and has gone for proper hardcore Saw style gritty (some are predicting an AO rating) so this is miles away from that crappy MK vs DC Universe game (I mean all that fuss over Joker shooting someone seems silly after seeing Kung-Lao's buzz saw fatality on this).
It also won 3 awards at E3 and the only problem anyone has with it is the storyline which involves re-writing history and changing the events of MK1, MK2 and MK3 to prevent the events of MK Armagedon from happening.
Seriously Bosch, forget the 3D Mortal Kombats (MK4, Deadily Alliance, Deception, Armagedon and MK vs DC Universe) as this is going back to it's 2D gameplay roots.
i only watched the trailer and it doesn't appeal to me the fighting is just like mortal kombat vs dc apart from they added close ups showing the skeleton inside get beat when doing a finisher
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Subject: Re: Mortal Kombat (2011) Game discussion Sun Jun 27, 2010 11:42 am
boschbourne06 wrote:
Worthy wrote:
boschbourne06 wrote:
mortal kombat vs dc has totally put me off any other mortal kombat game
I'm guessing that you've not watched the videos as it's gone back to the old 2D style (but rendered in 3D) and has an old school MK feel to it whilst at the same time it has dropped the cartoony stuff and has gone for proper hardcore Saw style gritty (some are predicting an AO rating) so this is miles away from that crappy MK vs DC Universe game (I mean all that fuss over Joker shooting someone seems silly after seeing Kung-Lao's buzz saw fatality on this).
It also won 3 awards at E3 and the only problem anyone has with it is the storyline which involves re-writing history and changing the events of MK1, MK2 and MK3 to prevent the events of MK Armagedon from happening.
Seriously Bosch, forget the 3D Mortal Kombats (MK4, Deadily Alliance, Deception, Armagedon and MK vs DC Universe) as this is going back to it's 2D gameplay roots.
i only watched the trailer and it doesn't appeal to me the fighting is just like mortal kombat vs dc apart from they added close ups showing the skeleton inside get beat when doing a finisher
MK vs DC Universe was a 3D Tekken style beat 'em whilst the new Mortal Kombat game is 2D like the old games (think of it as MK Trilogy with prettier graphics).
BTW The X-Ray mode is only active when you fill up your combo bar and has nothing to do with finishers and speaking of finishers, check out the finisher videos as this is up there with Saw on the sickness scale.
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Subject: Re: Mortal Kombat (2011) Game discussion Fri Jul 02, 2010 8:35 am
Another interesting interview from E3 2010 has surfaced, this time featuring Hector Sanchez of Netherrealm Studios taking the questions from IG. He was able to confirm a few small details regarding the character roster and the gameplay modes. Below is a list of what is confirmed in this interview:
Raiden will be playable
Shang Tsung is heavily implied to be in the game
Each character will have an unlockable alternate costume
Konquest mode will not return
More modes featuring the 2D kombat engine
Hector, similarly to Ed Boon when asked the question about new characters, dodges it by saying that the game will be a retelling of the first three games in the series, but not everything will go as it did the first time around. This continues speculation that there will be characters from Mortal Kombat 4 and on or possibly a new character within the game. He also says the roster is finalized and that he knows all the characters that will be in the game. To watch the interview in full, click here.
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I remember Mortal Combat Chess being released from something
Basically the chess pieces used to just cunt each other, and that's it...
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Subject: Re: Mortal Kombat (2011) Game discussion Sat Jul 03, 2010 7:22 am
Discopants wrote:
I remember Mortal Combat Chess being released from something
Basically the chess pieces used to just cunt each other, and that's it...
That was on MK Deception/MK Unchained and I remember it because when you defeat the king it does your finisher without pressing the combination for it.
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Subject: Re: Mortal Kombat (2011) Game discussion Mon Jul 05, 2010 8:27 am
Mileena's Fatality which could see the game get an AO rating:
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Subject: Re: Mortal Kombat (2011) Game discussion Mon Aug 09, 2010 4:38 pm
Skip to 0:47 to see the Fatality Montague (and check out Reptile puking acid down someones throat, lol!!)
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Subject: Re: Mortal Kombat (2011) Game discussion Wed Aug 18, 2010 1:45 pm
Cyrax and Kitana were announced at GamesCom 2010 along with the desert and bell tower stages and these new screen shots:
Yeah Cyrax has his green net back.
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Subject: Re: Mortal Kombat (2011) Game discussion Thu Aug 19, 2010 6:08 pm
More Cyber-Subzero rumours circling after this article:
from here - http://translate.google.it/translate?hl=it&sl=it&tl=en&u=http%3A%2F%2Fwww.gameplayer.it%2Fanteprima%2Fmortal_kombat_-_next_gen
"a famous ninja in the series will be transformed (for the first time) in the footsteps of a cyborg"
If it's true then expect this Cyber Subzero to get a new name (people reckon Hydro) and a new moveset.
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Subject: Re: Mortal Kombat (2011) Game discussion Tue Aug 31, 2010 7:28 pm
Looks like they have Disturbed doing the sound track... nice!!
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GameStop Manager's Conference 2010 Recap with Video!
Patrick McCarron Last night was the big hands-on event at the GameStop Manager's Conference. Hundreds of GameStop mangers got their hands on Mortal Kombat (2011). As Ed Boon said on Twitter, it was "panda-f***ing-monium!!" last night with a overly positive response from all who attended. We've since heard back from some friends who got to play the game for the first time. Below are some impressions and information from them:
Trash sent along a great breakdown of how the game played and handled:
The game plays soooo smooth. And its very fast, almost seemed too fast at first. Its like the RUN button is always on. It's not clunky like MK vs DC was. I asked Ed if Capcom made it, I don't think he liked that comment. LOL
Combos just seem to flow out so naturally, the possiblities for them seem endless. I won my match by using a simple standing double punch into a fireball juggle, then shadow kick. (that seems like a good 40%) Ed said the combo damage will be toned down drastically in the next build.
Seems you can use your breaker to snap out of Scorpion's spear before you are combo'd/hit. Reptile does more damage while invisible. Also saw, when Sektor vs Sektor, the homing missles cancel each other out if done by both players at the same time.
Also saw a Kung Lao player throw his hat, teleport kick opponent into oncoming hat, teleport again, into a 3 hit combo, finished off by a hat throw juggle! That got applause from the crowd.
Another friend JRF gave us an overview of all the characters that he played as during the night:
Scorpion – His spear comes out very fast, and has a popup move with his blade and you can Teleport or Spear afterword. His old Mortal Kombat 2 Leg Take Down is really impressive, and can be linked at the end of a kombo. His Hellfire works as a nice stun move still.
Reptile – His slowball is great for an easy juggle setup, and almost seems to wait for you to use a few juggles. His fastball is quick and useful. He has a quick dash move that goes past you and elbows you on the other side like in Ultimate Mortal Kombat 3. His fast dash has really cool animation, where he almost phases out of view… really cool scifi looking. He also has the acid spit which is quick, and a forward quick dash that hits you from the front. I enjoyed playing as him.
Kung Lao – He seems more of a technical player. His moves are quick, and attacks different points in your body to keep you on your toes if you need to block high or low. His teleport has cool animation with wind swirling around. You can choose to just teleport or come out of it with a 2 legged jumping kick to push people back. His straight hat throw can be guided. He also has a hat throw where he throws it at the ground and it bounces up, hitting the person in mid air or when theyre walking up. This can be used in many ways, is a really cool move.
Mileena – She seems like another technical player. Her low game is quick, and she can go high and low to keep you guessing, and just roll under you quick or do her dropping kick. She was my favorite to play as tonight.
Sub-Zero - Didn't play as him, but his winning stance is kinda neat. The screen zooms out as he faces it, and shoots ice at it…you see ice crystals start to form around the screen.
Ed Boon also dropped a hint regarding a certain mysterious red ninja's presence in the game:
Ed was speaking about balancing characters, and how it’s a hard process. I said “It must be hard balancing Ermac because of his telekinesis moves?" Ed then smiled and said his moves are really cool.
Also because it's a Gamestop event, we got a bit of word on the pre-order bonuses and possible console exclusive content. I assume we'll get more official details on this as release date approaches.
The pre-order bonus for Gamestop will be a DLC code for an additional stage and a tattoo sticker sheet of some kind. Rumblings of the PS3 version getting an exclusive stage made for 3D.
Before anyone gets up in arms about this, it's likely just a way to quickly unlock a stage that everyone will have access to and not something non-preorder fans would have to buy on their own.
Here is some photos and gameplay videos taken at the event. There is likely even more to come, so watch YouTube, as a lot of people were filming and taking photos at the event. Sadly one of our friends had his camera stolen at the event by a fellow GameStop employee, and thusly couldn't get any pictures for us. Luckily JRF did manage to get a few photos, including Ed Boon playing the game on the big stage screen. He also managed to get two gameplay videos which we tossed up on the TRMK YouTube account and embedded below.
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Subject: Re: Mortal Kombat (2011) Game discussion Sat Sep 04, 2010 9:03 am
New Sub-Zero Fatality:
PAX interview with Ed Boon:
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Subject: Re: Mortal Kombat (2011) Game discussion Sat Sep 04, 2010 12:42 pm
Gameplay footage of Kitana plus Mileena's sick winning pose: